Đ-Time: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[Category:Definition]] | |||
Ð-Time (Eth-Time) is the time format used for events in lore. | Ð-Time (Eth-Time) is the time format used for events in lore. | ||
Ð-Time originally started just for tracking the amount of playtime where 1Ð was equivalent to 24 hours of playtime. This system became unused, as lore time and actual time have to be seperated. Therefore, [[Fyndrix]] had the idea to connect Ð-Time to real life time. As | Ð-Time originally started just for tracking the amount of playtime where 1Ð was equivalent to 24 hours of playtime. This system became unused, as lore time and actual time have to be seperated. Therefore, [[Fyndrix]] had the idea to connect Ð-Time to real life time. As of 2025, the Ð-Time mark hit 25Ð, the time started to only be counted by year. This means that in 2025, the Ð-Time will stay at 25Ð. Decimals allow the time to be counted more precisely.</br> | ||
The current Ð-Time is: <span id="eth-time"></span>. | The current Ð-Time is: <span id="eth-time">unknown</span>. | ||
Latest revision as of 13:26, 12 December 2025
Ð-Time (Eth-Time) is the time format used for events in lore.
Ð-Time originally started just for tracking the amount of playtime where 1Ð was equivalent to 24 hours of playtime. This system became unused, as lore time and actual time have to be seperated. Therefore, Fyndrix had the idea to connect Ð-Time to real life time. As of 2025, the Ð-Time mark hit 25Ð, the time started to only be counted by year. This means that in 2025, the Ð-Time will stay at 25Ð. Decimals allow the time to be counted more precisely.
The current Ð-Time is: unknown.